|Type of Creature||Lvl 1 Ranger|
|Creature Classes||Ground, Ranged|
|Number of Souls||1|
|Attack Speed||2 s|
|Movement Speed||15 m/s|
|Resistances and Weaknesses|
- "The mysterious Sylphs can go invisible at will. They can’t attack while invisible, but that’s still a good way to sneak them in for an attack or away from a losing battle. Deadly accurate with their bows, they are best against flyers or using hit-and-run tactics." – Zyzyx, The Gods Themselves (Stratos)
Sylphs are named after mythological creatures, elementals of air.
- Watch it!
- Oh, you didn't see me there?
- Keep it up and you won't see me ever again!
Abilities and Tactics
Special and Passive Abilities
Special Ability: Stealth--Can make itself nearly invisible. When in this state, it cannot be targeted by spells or missile attacks, even if seen by the enemy. Must reappear when attacking.
Sylphs are best used against level 1 flying creatures and bombers. It is best to use them in a group of six as they might have a hard time hitting moving targets (depends on the direction the move in and their speed).
|Creatures in Sacrifice|