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Slime SP-icon-Slime.png
Associated God Charnel
Level 3
Type of Spell Stun
Casting Mode Mobile
Mana Cost 500
Damage None
Area of Effect Singular
Spell Duration 10 s
Casting Time 4 s
Cooldown Time 34 s
"Your next lesson will be simple and undeniable: Corruption, in magic as in life, stems from fouling what was once pristine and pure. Using this spell you can cause the air over you(sic) enemies to foul, emanating forth a ball of putrid slime. Anyone coated with this slime will be slowed, more susceptible to damage and less capable of inflicting harm upon you." – The Manual, The Book of Charnel

Slime is Charnel's level 3 spell.

Spell Summary[]

"A ball of viscous goo that covers an enemy from head to toe slowing its movements to a crawl and reducing its stats." – The Manual, The Book of Charnel

When Slime is cast upon an enemy, it is slowed down considerably, and its speed (both attack and movement), resistances and damage are all lowered by an unknown amount.

The spell is obtained along with Blight and in campaign is received in Charnel's 3rd mission.


Possible Targets for the spell Slime
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical Uses[]

Its slowing and crippling abilities are the highest among Stun spells. On the other hand, Slime has the longest cooldown time among Stun spells, and can be easily spotted (and its casting interrupted) by the large ball of goo above the targeted victim. Once it hits the victim, however, it can't be interrupted.

Any wizard can block this spell from being cast upon him/her by casting his/her Shield Spell.

  • It can be used in several dozen ways in a battle, it is one of the most scary spells as it leaves you completely exposed to enemy attacks, while also decreasing your resistances.
  • Its cooldown may seem a bit long, however it is worth it to use as its duration varies, so it might keep an enemy creature trapped, making it useless for a long period of time.

Related Spells[]

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U