|Type of Creature||Brawler|
|Creature Classes||Ground, Melee|
|Number of Souls||2|
|Attack Speed||2.1 s|
|Movement Speed||7 m/s|
|Resistances and Weaknesses|
- "A netherfiend is very powerful as is, but it can become even stronger by consuming blue souls." – Zyzyx, Shadow of the Past (Charnel)
Netherfiend's name is derived from the word "nether-" and "-fiend", amply describing its characteristics.
Netherfiends are a race of demons, and came to this world through the Demon Gate of Golgotha. Until its reopening, during the final war between the gods, the population of Netherfiends was endangered as no new source to their biological circles existed without the Demon Gate. Like all demons, they are known for their hunger for souls.
Since they have no specified home in the world of Sacrifice, they are presumed to be spread out all over Stygia.
Most of Netherfiend's taunts comprise rumblings and moans. They can in fact talk, but they do so rarely.
Abilities and Tactics
Special and Passive Abilities
Devour--The Netherfiend is able to consume a blue soul. Doing so will increase its attack power and resistance to damage.
Their Devour ability makes Netherfiends extremely useful in certain situations. They can be used for very dangerous operations where even titans can die easily, like destroying hard to destroy objects: heavy guardianed manaliths, Pyrodraulic Dynamo, Magnifryers, or eliminating even huge groups of enemy snipers and artillery units.
This technique however can be expensive, as making Netherfiend a really tough unit requires making it consume large number of souls. 20 souls will make it very resistant, but it can still be too weak to destroy some of mentioned above. 30 of them will make it almost indestructible. Keep in mind however, that no matter how many souls a demon will consume, he will still remain a relatively slow unit.
If an upgraded Netherfiend dies, it always can be revived with Animate Dead and retain its stats.
- When a Netherfiend devours too many souls, its resistances will eventually surpass the hardcoded cap and rollback to the lowest possible value, resulting in such low health and defense values that the Netherfiend in question would die from any source of damage, no matter how small.
- The exact number of souls needed for this phenomenon to happen is 62. That means the strongest the Netherfiend can get is at the number of 61 consumed souls.
|Creatures in Sacrifice|