|Type of Spell||AoE|
|Area of Effect||Medium|
|Spell Duration||20 s|
|Casting Time||5,5 s|
|Cooldown Time||45 s|
Healing Aura is Persephone's level 6 spell.
"Healing aura that emanates from a unit to heal others within range." – The Manual, The Book of Persephone
|Possible Targets for the spell Healing Aura|
|Enemy Creatures||✘||Neutral Creatures||✘||Friendly Creatures||✔||Your own Creatures||✔|
|Enemy Wizards||✘||Neutral Wizards||✘||Friendly Wizards||✔||Yourself||✔|
|Enemy Structures||✘||Neutral Structures||✘||Friendly Structures||✘||Your own Structures||✘|
|Ground||✔||Flying Creatures||✔||Blue Souls||✘||Red Souls||✘|
It is a really powerful spell if used on units before entering battle.
- Units being sent far away will be able to be healed at a large distance that heal spells and rainbow wont reach.
- Artillery units, who tend to lag behind and fight at a distance, and work well grouped together, work very well with Healing Aura and will be much more likely to survive confrontation, as their slow movement and distance from combat may make them difficult to heal.
- Sending a group of Bombers at a distance to attack a Guardianed Manalith will have a much higher chance of success of surviving with Healing Aura, due to their proximity and likeliness to take damage.
- The healing done by healing aura isn't very much, and wont substitute a heal spell or rainbow.
|Wizard Spells in Sacrifice|
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