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Frozen Ground SP-icon-Frozen Ground
Associated God Stratos
Level 6
Type of Spell AoE
Casting Mode Mobile
Mana Cost 1200
Damage 800+Thaw
Area of Effect Medium
Spell Duration 16 s
Casting Time 4,5 s
Cooldown Time 35 s
"When you create an area of Frozen Ground, any creatures within it are temporarily immobilized. As with freeze, this effect ends for each subject if it is attacked, but combined with a judicious deployment of your creatures, Frozen Ground can be devastating." – The Manual, The Book of Stratos

Frozen Ground is Stratos' level 6 spell.

Spell SummaryEdit

"Freezes an area of ground and all creatures on it." – The Manual, The Book of Stratos

Damage is dealt to anything on the ice sheet at the end of the duration of the spell. Creatures unfreeze independently of the ice sheet.

The spell is obtained along with Flurry and in campaign is received in Stratos' 6th mission.


Possible Targets for the spell Frozen Ground
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical UsesEdit


  • It can be used to temporary disable enemy ground creatures, in order to buy yourself and your creatures time to deal some extra damage or cast a few more spells. Doing this, you might overturn the course of a fight, however, it's not as easy to hit the targets with this spell as easy it is to cast it. You must make sure your opponent doesn't see that you are casting the spell, or otherwise he might move his creatures away.
  • Another way to use this spell is to temporary freeze James' Troggs those are attacking your structures, since they are immune to spell damage they will stay frozen even after the time of the spell expires and the ice has shattered.
  • Another way to use this spell is to temporary freeze your opponents and then cast Fence over them.

Related SpellsEdit

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U