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Freeze SP-icon-Freeze.png
Associated God Stratos
Level 3
Type of Spell Stun
Casting Mode Mobile
Mana Cost 500
Damage 150 (Thaw)
Area of Effect Singular
Spell Duration Varies
Casting Time 4 s
Cooldown Time 23 s
"Freeze causes a temporary condensation of frost around your target, rendering him completely immobile. The effect passes very quickly (and ends immediately if the subject is attacked), but is quicker still to cast and can be most effective at interrupting an enemy wizard's spell." – The Manual, The Book of Stratos

Freeze is Stratos' level 3 spell.

Spell Summary[]

"Encases enemies in a block of ice." – The Manual, The Book of Stratos

When Freeze is cast upon an enemy, it is frozen and can't move for the rest of the spell's duration or if attacked. Either way the enemy will then thaw out and it will receive damage.

The spell is obtained along with Squall and in campaign is received in Stratos's 3rd mission.


The duration of this spell varies from one creature to another. The formula used in calculating its duration is:

Duration = 16000 / Creature's Health

It can range from 40 seconds (when used on a Spitfire or a Brainiac) to 2.22 seconds (when used on a Rhinok).


Possible Targets for the spell Freeze
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical Uses[]

Freeze immobilizes the target, but it can be easily interrupted if the targeted creature is attacked. It does small damage that unfortunately can't kill any creature and is best used on creatures with lesser health for longer duration. If the target is frozen in mid-air the ice cube will shatter when it reaches the ground or the creature will permanently die if it falls in a hole, leaving no soul behind.

Any wizard can block this spell from being cast upon him/her by casting his/her Shield Spell.

  • It can be used to disable an enemy creature or wizard in a battle.
  • It has a considerably short cooldown, so it is best to use this spell to interrupt enemy wizards alot.

Related Spells[]

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U