|Type of Creature||Artillery|
|Creature Classes||Ground, Ranged|
|Number of Souls||3|
|Attack Speed||7.2 s|
|Movement Speed||4.5 m/s|
|Resistances and Weaknesses|
- "A Flummox isn't too accurate, but even a near miss with those rocks can shake your enemies up." – Zyzyx, Shadow of the Past (James)
Flummox' name comes from the word lummox, which usually designates a stupid or a clumsy person.
Since they have no specified home, they are presumed to be spread out all over the Glebe.
- You gonna tell me what to do?
- Tryin' to confuse me, eh?
- Oh-ho, yeah right, pick on the Flummox!
Abilities and Tactics
The Flummox is an early artillery unit replacing the regular sniper-slot. While having an artillery ready early on can be handy in ground battles - especially due to splash damage and the stun effect - you should keep in mind that the low accuracy and projectile speed makes it easy for flying units to avoid getting hit and swarm the slow and vulnerable Flummox. Same goes for fast melees that can charge your units in between attacks, so make sure you can keep your Flummoxes safe before investing a lot souls into them.
Special and Passive Abilities
Passive Abilities: Rock attacks cause earth tremors around the target. All units in the area are temporarily stunned. Low accuracy.
This artillery unit is obtained earlier than its counterparts. Use this to your advantage by taking on your opponents at range before they can engage you. Supplement this position with Taurocks or other brawlers to keep your enemies at bay.
|Creatures in Sacrifice|