Cog | ||
Associated God | Pyro | |
Level | 1 | |
Type of Creature | Lvl 1 Melee | |
Creature Classes | Ground, Melee | |
Number of Souls | 1 | |
Creature Statistics | ||
Health | 640 | |
Mana | 0 | |
Damage | 30-180 (160) | |
Attack Speed | 1.4 s | |
Movement Speed | 11 m/s | |
Resistances and Weaknesses | ||
Melee | 0% | |
Direct Ranged | 10% | |
Splash Ranged | 10% | |
Direct Spell | 0% | |
Splash Spell | 0% | |
Creature Abilities | ||
Pyro's Stats Steaming Death |
Cog is Pyro's level 1 creature.
Creature Information[]
Summary[]
- "Cogs are pretty good at bludgeoning people with those steam driven hammers of theirs. Stay clear when they burst though; that steam is pretty hot!" – Zyzyx, The Gods Themselves (Pyro)
The creature is obtained along with Flame Minion, Spitfire and Fireball and in campaign is received in Pyro's first mission. It shares its unit model with Scythe.
Name Etymology[]
Cogs are named after the teeth on the rim of a gearwheel, describing their nature of attack.
Species[]
Not much is known about Cogs, except for the mechanical, steam-driven construction of their bodies and the origin of their creation – Pyro's factories. While they are exclusively Proles, and as such Pyro's slaves, it is uncertain if actual slaves are used to power their internal mechanisms, although because of the size of cog's eyes this seems implausible. Since they have no specified home, they are presumed to be spread out all over Pyroborea.
Quotes[]
Taunts[]
- All functions normal.
- Cog unit malfunctioning.
- Roger, roger.
- Does not compute.
- Cog unit malfunction corrected.
Abilities and Tactics[]
General Information[]
Special and Passive Abilities[]
Passive Abilities: Overheat-- Upon its death, it releases a Steam Explosion, causing area damage to all nearby creatures.
Strategies[]
The Cog might deal little damage with its attacks, but it deals quite some damage in a small radius when it dies. However, the Steam Explosion released upon a Cog's death does not discriminate between friend or foe, and so it is possible for a group of Cogs to chain-react from each other's death explosions if attacked with damaging area-of-effect spells, or if enough Cogs die in a small enough area. To prevent this, send your Cogs in a loose formation and try to not make them all gang up on a single target if that can be helped or if it is not necessary at the moment.
Creature-reviving spells and abilities (those being Charnel's Animate Dead spell or the Dragon's Breath of Life ability) are especially useful when used on Cogs, as they can be sent in to attack, deal their Steam Explosion damage on death, and then be revived to repeat the process over and over while racking up the damage dealt on enemies.
Gallery[]
Creatures in Sacrifice | |||||||||||
Creatures | CC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | ||
Faithful | PE-c | PE-1m | PE-1r | PE-1f | PE-2 | PE-3 | PE-4 | PE-5 | PE-6 | PE-7 | PE-9 |
Yeomen | JA-c | JA-1m | JA-1r | JA-1f | JA-2 | JA-3 | JA-4 | JA-5 | JA-6 | JA-7 | JA-9 |
Servants | ST-c | ST-1m | ST-1r | ST-1f | ST-2 | ST-3 | ST-4 | ST-5 | ST-6 | ST-7 | ST-9 |
Proles | PY-c | PY-1m | PY-1r | PY-1f | PY-2 | PY-3 | PY-4 | PY-5 | PY-6 | PY-7 | PY-9 |
Minions | CH-c | CH-1m | CH-1r | CH-1f | CH-2 | CH-3 | CH-4 | CH-5 | CH-6 | CH-7 | CH-9 |