|Type of Spell||Soul Steal|
|Area of Effect||Singular|
|Casting Time||11 s|
|Cooldown Time||4 min|
|Possible Targets for the spell Charm|
|Enemy Creatures||✔||Neutral Creatures||✔||Friendly Creatures||✘||Your own Creatures||✘|
|Enemy Wizards||✘||Neutral Wizards||✘||Friendly Wizards||✘||Yourself||✘|
|Enemy Structures||✘||Neutral Structures||✘||Friendly Structures||✘||Your own Structures||✘|
|Ground||✘||Flying Creatures||✔||Blue Souls||✘||Red Souls||✘|
Unlike most Soul Stealing Spells, the Charm spell can convert an enemy unit to your side instantly - without having to kill the enemy unit. The other two Soul Stealing Spells, Bovine Intervention and Intestinal Vaporization, just turn the unit into Blue Souls, which means you will have to run over and collect them, and then summon a unit to make use of the souls, which can prove to be expensive in mana and dangerous towards the late game. Charm also allows the wizard to potentially control a unit not available in his spellbook - allowing for interesting situations and tactics.
Although Charm is arguably the best Soul Stealing Spell, it has the longest cooldown of all three - at 4 minutes, while the other two spells sit at 1.5 minutes, less than half the cooldown of Charm. It also has the longest cast time of all three spells, at 11 seconds.
Charming a Guardianed creature will unguardian it.
|Wizard Spells in Sacrifice|