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SP-icon-Bovine Intervention.png
Associated God James
Level 8
Type of Spell Soul Steal
Casting Mode Stationary
Mana Cost 1800
Damage Gib
Area of Effect Singular
Spell Duration None
Casting Time 9 s
Cooldown Time 90 s

Bovine Intervention is James' level 8 spell.

Spell Summary[]

The spell is obtained along with Bore and in campaign is received in James's 8th mission.


Possible Targets for the spell Bovine Intervention
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical Uses[]

Similarly to Intestinal Vaporization, Bovine Intervention can change the tide of a battle very quickly by causing the quick death of a powerful creature, and yielding Blue Souls from the death of the creature, without the need for a conversion. This results in quick acquisition of the enemy creature's souls by an enemy wizard.

Casting Bovine Intervention results in a cow flying out of the ground, then landing and killing an enemy creature. The cow will reach a very high maximum altitude and will remain high in the air for a while, often much above the visible field of battle unless the player's view is pointed upwards, until it plummets and kills a creature. There is a similarity between the casting effects of Bovine Intervention to other James' spells, which will sometimes result in a wizard being completely oblivious to Bovine Intervention being cast. Bovine Intervention causes a small earthquake around the area in which the creature died, resulting in nearby units and wizards being knocked over - providing the perfect time frame to rush in and capture the blue souls.


The spell is a reference to Earthworm Jim, another game made by the developers of Sacrifice, Shiny Entertainment. The cows feature as a recurring gag throughout the series.

Related Spells[]

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U